animation n. 動畫 imply v. 暗指,暗示
visual a. 視覺的 scene n. 場景,情景
translation n. 平移 rotation n. 旋轉
variation n. 變化 transparency n. 透明性
surface texture 表面紋理 automobile n.〈主美〉汽車
engine n. 引擎 orientation n. 方向,方位,定位
focal length 焦距 lighting effect n. 光照效果
illumination n. 照明 rendering n. 著色,繪畫
storyboard n. 劇本 layout n. 布置,版面安排
key-frame 關鍵幀 in-between frames n. 插值幀
frame-by-frame a. 逐幀的 consecutively adv. 連續地,連貫的
Some typical applications of computer-generated animation are entertainment (motion pictures and cartoons), advertising, scientific and engineering studies, and training and education. Although we tend to think of animation as implying object motions, the term computer animation generally refers to any time sequence of visual changes in a scene. In addition to changing object position with translations or rotations, a computer-generated animation could display time variations in object size, color, transparency, or surface texture.
計算機生成動畫的代表性應用有娛樂(電影和卡通片)、廣告、科學和工程研究以及培訓和教學。盡管我們在考慮動畫時暗指對象的移動,但術語“計算機動畫”通常指場景中任何隨時間而發生的視覺變化。除了通過平移、旋轉來改變對象的位置外,計算機生成的動畫還可以隨時間進展而改變對象大小、顏色、透明性和表面紋理等。
Design of Animation Sequences
In general, a sequence is designed with the following steps:
· Storyboard layout
· Object definitions
· Key-frame specifications
· Generation of in-between frames
動畫序列的設計
通常,一個動畫序列按照以下幾步進行設計:
故事情節拆分
對象定義
關鍵幀描述
插值幀的生成
Design of Animation Sequences
The storyboard is an outline of the action. It defines the motion sequence as a set of basic events that are to take place. Depending on the type of animation to be produced, the storyboard could consist of a set of rough sketches or it could be a list of the basic ideas for the motion.
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