3ds(3d subsystem,三維子系統)
ae(atmospheric effects,霧化效果)
afr(alternate frame rendering,交替渲染技術)
anisotropic filtering(各向異性過濾)
appe(advanced packet parsing engine,增強形幀解析引擎)
av(analog video,模擬視頻)
back buffer,后置緩沖
backface culling(隱面消除)
battle for eyeballs(眼球大戰,各3d圖形芯片公司為了爭奪用戶而作的競爭)
bilinear filtering(雙線性過濾)
cem(cube environment mapping,立方環境映射)
cg(computer graphics,計算機生成圖像)
clipping(剪貼紋理)
clock synthesizer,時鐘合成器
compressed textures(壓縮紋理)
concurrent command engine,協作命令引擎
center processing unit utilization,中央處理器占用率
dac(digital to analog converter,數模傳換器)
decal(印花法,用于生成一些半透明效果,如:鮮血飛濺的場面)
dfp(digital flat panel,數字式平面顯示器)
dfs: dynamic flat shading(動態平面描影),可用作加速
dithering(抖動)
directional light,方向性光源
dme: direct memory execute(直接內存執行)
dof(depth of field,多重境深)
dot texture blending(點型紋理混和)
double buffering(雙緩沖區)
dir(direct rendering infrastructure,基層直接渲染)